Digital breakouts are immersive online experiences not unlike their wildly popular counterparts, escape room games. These interactive diversions pose exciting challenges for players to overcome and along with them opportunities for libraries to impart learning outcomes and skill sets. Not bound to a physical location as are live escape games, these online adventures have the capacity to engross large numbers of students and library patrons by capturing their attention rather than their persons. Breakout games are being created by librarians and educators using a combination of free web-based tools and applications in order to simulate a series of locks to be opened, puzzles to be solved, and escapades to be carried out.
Escape room games, rooted in entertainment genres such as adventure-style video games, immersive theater, and audience participation, utilize the principles of game theory to challenge groups of players to team together to solve a series of riddles and quests in order to solve the game or escape the room. These unique activities are much esteemed by libraries and corporations alike for their ability to promote teamwork and collaboration, as well as their ability to instill critical-thinking and problem-solving skills, all while engaging their participants.
Likewise, breakout games, the digital versions of these entertaining but useful pastimes, employ an online venue to achieve the same goals. Unlike live escape rooms, breakouts can be and most often are designed for individual players versus groups of participants. Breakouts are exceptional vehicles for presenting information literacy lessons that are cloaked in the appealing guise of a game and can be characterized by varying levels of difficulty and complexity.
Breakout games, much like escape rooms, can be set in a variety of fictional or real-life milieus, from space stations to libraries to prisons. They may employ a variety of themes, such as an impeding zombie breakout, the American Revolution, or a scenario as mundane as missing the school bus. Many such digital games are focused on a book or a novel from which crucial clues to puzzles can be extracted. The possibilities are endless, and it is much easier to create fantastical settings and locales than in a live version of the game, particularly on a library’s limited budget. Additionally, most successful digital breakouts are centered around one particular type of subject matter, skill set, or grade level and don’t attempt to take on too much as these activities are meant to be completed in one sitting.
Digital breakouts are comprised of simplified versions of the same elements that make up established escape room games. These are as follows:
The very best way to familiarize yourself with all of the nuances of digital breakout games and the types of puzzles they typically employ, as well as the online tools most often used to build them, is to just start playing them. So jump right in!
Ellyssa Kroski
https://sites.google.com/view/draculascurse
I have created a simple digital breakout for a class that is reading the Bram Stoker classic Dracula. My breakout consists of four locks: three word locks and one number lock. To accompany the locks, I have created four puzzles, all of which are linked from within a large image of Bran Castle in Transylvania. On top of that image of Dracula’s castle, I created four circular portrait images of Vlad the Impaler and hyperlinked each one to a different puzzle, with each containing the clues necessary to solve the game: a jigsaw puzzle, a newspaper clipping, an acrostic word game, and a memory card matching game. While each challenge provides a clue, the player must have read the book or be familiar with the story in order to solve the game. In this way the breakout is entertaining yet still meets the learning objectives behind its creation.
Erin Wilson
https://sites.google.com/a/spotsylvania.k12.va.us/blackbeard-elementary-school-supply-mystery
This excellent breakout incorporates both pirates and math as well as the need for critical-thinking skills. It consists of four different types of locks: a directional lock, a color lock, a word lock, and a number lock. All of the school supplies at Blackbeard Elementary School have vanished. In their place four locked pirate treasure chests have appeared. Can you unlock the chests and get the students their supplies back?
Mari Venturino
https://sites.google.com/site/digitalbreakoutjb/game-7
In this clever breakout, players take on the persona of Og the Dinosaur for a fun adventure that puts then on the opposite side of the mountain from their friends. Og’s mom promises to take him to the other side of the mountain tomorrow if only the player can find her necklace. As Og, you remember seeing your little brother Goo place her necklace in a box and lock it, but since Goo can’t yet talk, you need to solve the puzzles to open it. This fun breakout game teaches players all about dinosaurs using a number lock and a word lock, as well as directional and color locks.
Glenn Ferraris
https://sites.google.com/sbstudents.org/gameofthronesdigitalbreakout
Aimed at adults, this challenging breakout features a whopping six tough locks. Can you solve it? You are just about to watch the Game of Thrones finale when your cable goes out. Desperate to fix your cable before the final episode, you must unlock the locks in order to get in and fix it before the show starts.
Glenn Ferraris
https://sites.google.com/sbstudents.org/80smoviebreakout
Five varied locks, including a date-format lock, guard this rad breakout aimed at adults. You are guaranteed to feel nostalgic playing this one if you grew up in the 80s.
There’s really no substitute for firsthand experience. The best way to learn the ins and outs of these is to start playing. So let’s get going! Here are two great resources to visit in order to find ample digital breakout games:
https://sites.google.com/site/digitalbreakoutjb/sandbox
This massive listing organizes hundreds of free, community-created breakout games in subject areas ranging from history to music to library science and includes all grade levels from K–2 to adult. One of the most helpful features of this directory is the fact that it lists the email addresses of the breakout creators. So fear not! If you are stumped, you can always email the game designer to get the solution. I have done so myself.
https://sites.google.com/tcea.org/digitalbreakouts/digital-breakouts
This excellent collection of breakout games was created by educator Peggy Reimers, who is nearly done creating a custom breakout for each and every one of the fifty states. For an article about the process, see Peggy Reimers, “The 50 States Digital Breakout,” TechNotes (blog), April 20, 2017, https://blog.tcea.org/50-states-digital-breakout.