Chapter 4. Getting Feedback

Usability

For years, my library would create tutorials with the assumption that learners were completing the tutorials as designed, that they did not experience any problems, and that they were thoroughly understanding and grasping the content. We later implemented usability testing and found that our assumptions were entirely incorrect. We found that students were confused with most of the navigation, missed important directions and content, took twice the amount of time to complete a tutorial as we had expected, and did not fully learn what we thought they were learning. Most importantly, we learned that we should never create tutorials without conducting usability tests.

There are several definitions of usability, but the simplest and most straightforward is a “quality attribute that assesses how easy user interfaces are to use.”1 Usability testing, which is task-based in nature, should not be confused with testing for performance (Did the learner actually learn something?) or satisfaction (What did the learner think of the tutorial?). Yes, we are concerned with these aspects, but usability testing for e-learning helps to eliminate barriers that may impede learning. Along with irrelevant content and overly lengthy tutorials, “poor design and usability of e-learning applications” are two leading contributors to low tutorial completion rates.2 In addition to helping you discover interface and navigation issues with your tutorials, usability testing can also help you learn about your learners’ preferences and get suggestions from them on improvements. You can also learn a lot about design from usability testing and then later build these design elements into future tutorials. Because of the many benefits of usability testing, it should be built into your tutorial design and development process, and not treated as an afterthought.

To conduct effective usability testing, you don’t need sophisticated tools or expensive software. Nor do you need a dedicated space or a lot of participants. Guerrilla usability testing is a quick and low-cost way of getting feedback from users. It can be done in any public place, including heavily trafficked areas like the library lobby. It is defined as “a low-cost, lean, and agile method of collecting data for testing and validating a hypothesis in a short session focused on specific tasks.”3 Many UX practitioners believe you need only five users to discover the majority of interface problems, but others argue that more are needed. Spillers, for example, advises having from eight to twenty users depending on the number of iterations.4 In our usability testing, we found that five users did not suffice and that different user segments (second language learners, nontraditional students) had different difficulties with the interface and the wording than did traditional freshman students. Although it is not always possible, you should aim to recruit users who are representative of your student population. Although usability testing is often conducted only with a finished product, you should conduct it throughout the development process. Here wireframes can help. Wireframes are simplified versions of your tutorial, and they can be digital or analog. Analog versions, known as paper wireframes, are sketches of your tutorial with all the navigation elements. Users complete tasks by pointing to different elements on the screen. Wireframes should not include any colors, only black and white, or any images and styling elements but should include all content and all navigation. Using wireframes allows you to gain a better understanding of how the user will experience the tutorial because they are not focused on how the tutorial looks.

Here are some tips for conducting usability and testing on tutorials:

Satisfaction Surveys

In addition to usability, surveys are another way to get feedback about tutorials from learners. Surveys can provide you with a greater understanding of what your learners think of your tutorials and what they feel they learned from them. Most often, a survey is our only opportunity to get feedback from our learners. However, since surveys and feedback forms are not required, learners often skip them, but there are several ways to ensure greater motivation to complete them. The following tips can be applied to different types of surveys but are focused on satisfaction type surveys.

Notes

  1. Jakob Nielsen, “Usability 101: Introduction to Usability,” Nielsen Norman Group, January 3, 2012, https://www.nngroup.com/articles/usability-101-introduction-to-usability/.
  2. Panagiotis Zaharias and Angeliki Poylymenakou, “Developing a Usability Evaluation Method for e-Learning Applications: Beyond Functional Usability,” International Journal of Human–Computer Interaction 25, no. 1 (2009): 75–98, https://doi.org/10.1080/10447310802546716.
  3. Darpan Sunwar, “Guerilla Testing,” Open Practice Library, March 23, 2021, https://openpracticelibrary.com/practice/guerilla-testing/.
  4. Frank Spillers, “The 5 User Sample Size Myth: How Many Users Should You Really Test Your UX With?,” Experience Dynamics, Medium, March 6, 2019, https://expdyn.medium.com/the-5-user-sample-size-myth-how-many-users-should-you-really-test-your-ux-with-675fa4bd8ac.