Chapter 2: A Social History of Virtual Worlds

DOI:

https://doi.org/10.5860/ltr.45n2

References

William Sims Bainbridge, 'The Scientific Research Potential of Virtual Worlds' Science 317 (July 27, 2007): 472-76nHof, R. (2006, May). My Virtual Life. Business Week, Retrieved December 19, 2008, from Academic Search Complete database.nRichard Bartle, Designing Virtual Worlds (Indianapolis, IN: New Riders Games 2003): 3-17nBetsy Book, “In Moving Beyond the Game: Social Virtual Worlds” (paper presented on the panel “The Culture of Play” at the conference State of Play 2: Reloaded, New York Law School, October 28–30, 2004).nBartle,

Designing Virtual Worlds

, p. 3 – 17nIbid, p. 4–6nIbid, p. 23nTL Taylor, Play between Worlds: Exploring Online Game Culture (Cambridge, MA: MIT Press 2006): 23-nBartle,

Designing Virtual Worlds

, p. 7–9nIbid., P. 9–13nTaylor,

Play between Worlds

, p. 23nAbout HogWarts Moo Origins: http://www.hogwartsmoo.net/?page_id=166nBartle,

Designing Virtual Worlds

, p. 22nBartle,

Designing Virtual Worlds

, p. 25, see also Edward Castronova,

Synthetic Worlds: The Business and Culture of Online Games

(Chicago: University of Chicago Press 2005), p. 72n Bartle,

Designing Virtual Worlds

, p. 32nTaylor,

Play between Worlds

, p. 52–53.nTaylor,

Play between Worlds

, p. 54n

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2009-02-26

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