Chapter 2: A Social History of Virtual Worlds
DOI:
https://doi.org/10.5860/ltr.45n2References
William Sims Bainbridge, 'The Scientific Research Potential of Virtual Worlds' Science 317 (July 27, 2007): 472-76nHof, R. (2006, May). My Virtual Life. Business Week, Retrieved December 19, 2008, from Academic Search Complete database.nRichard Bartle, Designing Virtual Worlds (Indianapolis, IN: New Riders Games 2003): 3-17nBetsy Book, “In Moving Beyond the Game: Social Virtual Worlds” (paper presented on the panel “The Culture of Play” at the conference State of Play 2: Reloaded, New York Law School, October 28–30, 2004).nBartle,
Designing Virtual Worlds
, p. 3 – 17nIbid, p. 4–6nIbid, p. 23nTL Taylor, Play between Worlds: Exploring Online Game Culture (Cambridge, MA: MIT Press 2006): 23-nBartle,
Designing Virtual Worlds
, p. 7–9nIbid., P. 9–13nTaylor,
Play between Worlds
, p. 23nAbout HogWarts Moo Origins: http://www.hogwartsmoo.net/?page_id=166nBartle,
Designing Virtual Worlds
, p. 22nBartle,
Designing Virtual Worlds
, p. 25, see also Edward Castronova,
Synthetic Worlds: The Business and Culture of Online Games
(Chicago: University of Chicago Press 2005), p. 72n Bartle,
Designing Virtual Worlds
, p. 32nTaylor,
Play between Worlds
, p. 52–53.nTaylor,
Play between Worlds
, p. 54n