Chapter 3: Content Creation with Mobile Devices

Authors

  • Nicole Hennig

Abstract

Chapter 3 of Library Technology Reports (vol. 52, no. 3), “Mobile Learning Trends: Accessibility, Ecosystems, Content Creation,” focuses on content creation with mobile apps, an excellent way to learn. Drawing from the visual arts, text and multimedia, music and sound, and 3-D printing, it ties together information from the previous chapters about multi-device experiences for content creation, and gives examples of creating with mobile apps by people with specific disabilities.

Author Biography

Nicole Hennig

Nicole Hennig is an independent user experience professional, helping librarians and educators effectively use mobile technologies. She is the author of several books and technical reports, including Apps for Librarians: Using the Best Mobile Technology to Educate, Create, and Engage and Best Apps for Academics (http://nicolehennig.com/books).

Her online courses—Apps for Librarians and Educators, Organize Your Life with Mobile Apps, and The Book as iPad App (http://nicolehennig.com/courses)—have enabled librarians from all types of institutions to effectively implement mobile technologies in their programs and services. Her e-mail newsletter, Mobile Apps News (http://nicolehennig.com/mobile-apps-news), helps librarians stay current with mobile technologies.

Nicole worked for the MIT Libraries for fourteen years as head of user experience and web manager. She is the winner of several awards, including the MIT Excellence Award for Innovative Solutions. For more information, see her website: nicolehennig.com.

References

R. David Lankes, The Atlas of New Librarianship, Cambridge, MA: MIT Press, 2011, http://quartz.syr.edu/blog/?page_id=7217; quotation from R. David Lankes website, accessed November 4, 2015, http://quartz.syr.edu/blog/?page_id=7071.

John Holt, quoted on Wikiquote, accessed November 4, 2015, https://en.wikiquote.org/wiki/John_Holt.

Seymour Papert, “Constructionism: A New Opportunity for Elementary Science Education,” National Science Foundation award abstract 8751190, last amended April 10, 1989, accessed November 4, 2015, http://nsf.gov/awardsearch/showAward?AWD_ID=8751190.

Silva Libow Martinez and Gary S. Stager, Invent to Learn: Making, Tinkering, and Engineering in the Classroom (Torrance, CA: Constructing Modern Knowledge Press, 2013), www.inventtolearn.com.

“Why App Smash?” Learning and iPads, April 19, 2014, http://ipad4schools.org/2014/04/19/why-app-smash.

Cathy Hunt, “Creative Coding: Light Painting with Sphero,” iPad ArtRoom, accessed November 4, 2015, www.ipadartroom.com/creative-coding-painting-with-light.

Cathy Hunt, iPad Art Lessons, Apps and Ideas for the iPad in Visual Art (self-published, October 15, 2013), available at iTunes, https://itunes.apple.com/us/book/ipad-art/id706608032?mt=13; Cathy Hunt, More iPad Art Lessons, Apps and Ideas for the iPad in Visual Art (self-published, January 1, 2015), available at iTunes, https://itunes.apple.com/us/book/more-ipad-art/id955232394?mt=13.

Daniela Rubio, Creating in All Senses: Expression for the Visually Impaired, One Best Thing series (self-published, April 15, 2014), available at iTunes, https://itun.es/us/LyqCZ.n.

Lisa Blessington, “Using Book Creator to Design and Publish Student Books,” Fractus Learning, September 19, 2014, www.fractuslearning.com/2014/09/25/book-creator-publish-student.

Apple Education, Explain Everything Lesson Ideas, Apps in the Classroom (Apple Education, November 7, 2014), available on iBooks, https://itun.es/us/YRdb4.n.

Darryl Bedford, Can You See Sound? Adventures in Film and Animation, One Best Thing, (self-published, April 17, 2014), available on iBooks, https://itun.es/us/e5fLZ.n.

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Published

2016-04-06

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