Chapter 1. Introduction to Virtual and Augmented Reality

Authors

  • Hannah Pope

Abstract

Chapter 1 of Library Technology Reports (vol. 54, no. 6), “Introduction to Virtual and Augmented Reality”

Chapter 1 of this issue of Library Technology Reports (vol. 54, no. 6), “Introduction to Virtual and Augmented Reality,” focuses on the history of virtual and augmented reality (VAR) and the current state of these technologies. The chapter takes a look at the trajectory of VAR and how it has become more accessible to the public and is being incorporated into the everyday lives of our library users.

Author Biography

Hannah Pope

Hannah Pope is the Emerging Technologies Librarian at the Belk Library and Information Commons at Appalachian State University. She has been working with virtual and augmented reality devices for almost two years. She continues to grow the program at her library and frequently works with faculty members to incorporate virtual and augmented reality into their curriculum by providing avenues for students to experience curated applications. Pope has an MS library science degree from the University of North Carolina at Chapel Hill.

References

Association of College and Research Libraries, Framework for Information Literacy for Higher Education (Chicago: Association of College and Research Libraries, 2016), http://www.ala.org/acrl/standards/ilframework.

“History of Virtual Reality,” Virtual Reality Society, accessed June 6, 2018, https://www.vrs.org.uk/virtual-reality/history.html.

“History of Virtual Reality,” Franklin Institute, accessed May 28, 2018, https://www.fi.edu/virtual-reality/history-of-virtual-reality

View-Master website, accessed June 6, 2018, http://www.view-master.com/en-us; “History of Virtual Reality,” Virtual Reality Society.

“The Matrix (1999),” IMDb, accessed June 7, 2018, https://www.imdb.com/title/tt0133093/.

Heather Moorefield-Lang, “Libraries and the Rift: Oculus Rift and 4D Devices in Libraries,” Knowledge Quest 43, no. 5 (2015): 76–77, https://aasl.digitellinc.com/aasl/sessions/335/view.

“Oculus Rift: The Mage’s Tale,” Oculus, accessed June 6, 2018, https://www.oculus.com/rift/#oui-csl-rift-games=mages-tale.

Tobias Höllerer and Dieter Schmalstieg, “Introduction to Augmented Reality,” in Augmented Reality: Principles and Practice by Dieter Schmalstieg and Tobias Höllerer (Boston: Addison-Wesley, 2016), http://www.informit.com/articles/article.aspx?p=2516729&seqNum=2.

Richard Corps, “A Brief History of Augmented Reality,” AdsReality, November 21, 2017, http://adsreality.com/history-of-augmented-reality-infographic/.

Augment News, “The Lengthy History of Augmented Reality,” infographic, accessed June 6, 2018, http://www.augment.com/blog/infographic-lengthy-history-augmented-reality/.

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Published

2018-08-22