Chapter 3. Virtual and Augmented Reality Applications

Authors

  • Hannah Pope

Abstract

Chapter 3 of Library Technology Reports (vol. 54, no. 6), “Introduction to Virtual and Augmented Reality”

Chapter 3 of this issue of Library Technology Reports (vol. 54, no. 6), “Virtual and Augmented Reality Applications,” takes a look at the available VAR devices for libraries, recommends which setup works best for varying library types, and takes into consideration different space constraints and library budgets. Pope also discusses how to start building a VAR program at your library and addresses software applications that can be used to teach virtual reality–themed lessons as well as develop them.

Author Biography

Hannah Pope

Hannah Pope is the Emerging Technologies Librarian at the Belk Library and Information Commons at Appalachian State University. She has been working with virtual and augmented reality devices for almost two years. She continues to grow the program at her library and frequently works with faculty members to incorporate virtual and augmented reality into their curriculum by providing avenues for students to experience curated applications. Pope has an MS library science degree from the University of North Carolina at Chapel Hill.

References

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Published

2018-08-22