Chapter 4. User Engagement and Real-Life Applications

Authors

  • Hannah Pope

Abstract

Chapter 4 of Library Technology Reports (vol. 54, no. 6), “Introduction to Virtual and Augmented Reality”

Chapter 4 of this issue of Library Technology Reports (vol. 54, no. 6), “User Engagement and Real-Life Applications,” looks at user engagement and potential real-world applications of virtual and augmented reality. Pope discusses a range of applications, both software and real-life, that can be implemented using virtual and augmented reality. A list of recommended applications along with their descriptions and uses is included in the chapter. We’ll take a look at how these applications are being used by patrons and industries.

Author Biography

Hannah Pope

Hannah Pope is the Emerging Technologies Librarian at the Belk Library and Information Commons at Appalachian State University. She has been working with virtual and augmented reality devices for almost two years. She continues to grow the program at her library and frequently works with faculty members to incorporate virtual and augmented reality into their curriculum by providing avenues for students to experience curated applications. Pope has an MS library science degree from the University of North Carolina at Chapel Hill.

References

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Published

2018-08-22