Chapter 5: Case Studies: Academic Libraries
DOI:
https://doi.org/10.5860/ltr.42n5Abstract
“What if traditionally apathetic library users were instead motivated to get up early on a Saturday morning and plead for library staff members to open the doors?” author Jenny Levine asks in the introduction to “Gaming and Libraries: Intersection of Services,” the 5 th issue in volume 42 of Library Technology Reports .
In this issue of LTR , numerous detailed examples of what libraries are already doing—including public, school, and academic libraries—provide Levine the springboard to illustrate how librarians can reap positive gains by proactively, creatively, and (above all) affordably integrating gaming into the services and programs already offered at your library. The case studies reveal that gaming programs often turn out to be among the most popular a library can offer. “I have yet to hear about a library of any type offering gaming that has received negative feedback from patrons,” Jenny notes.
All the way to the conclusion of her report, “What Librarians Can Learn from Gamers,” Levine entertains as she informs. Along the way, you can:
The issue covers video game consoles (e.g., MicroSoft's Xbox 360, Nintendo's GameCube, and Sony's PlayStation), computer-based games (e.g., Myst , The Sims , Civilization IV ), and Web-based games (e.g., Bookworm and PopCap Games ) as well as some of the common gaming-equipment setups/configurations in libraries.
Jenny Levine is the author of the popular blog The Shifted Librarian blog. She is currently Internet Development Specialist and Strategy Guide for the American Library Association's Information Technology and Technical Systems and Publishing departments.
Learn more about gaming and libraries at the ALA TechSource Gaming, Learning, and Libraries Symposium, July 22-24, 2007, in Chicago, IL. Visit
References
Steve Jones, “Let the Games Begin: Gaming Technology and Entertainment among College Students,” Pew Internet & American Life Project (July 6, 2003), www.pewinternet.org/PPF/r/93/report_display.aspnIbid., 13.nIbid., 2.nLynn Sutton, response to e-mail questionnaire, July 13, 2006.nIbid.nH. David “Giz” Womack, response to e-mail questionnaire, July 10, 2006.nIbid.nSutton, response to e-mail questionnaire, July 13, 2006.nWomack, response to e-mail questionnaire, July 10, 2006.nSutton, response to e-mail questionnaire, July 13, 2006.nWomack, response to e-mail questionnaire, July 10, 2006.nLynn Sutton, H. David Womack, '“Got Game: Hosting Game Night in the Academic Library,”' College & Research Libraries News 67 no. 3 (2006):nChristopher Paul Hamb, response to e-mail questionnaire, May 17, 2006.nIbid.nIbid.nIbid.nJennifer McCabe, response to e-mail questionnaire, July 7, 2006.nIbid.nKurt Squire and Constance Steinkuehler, “Meet the Gamers,”
Library Journal
(April 15, 2005), www.libraryjournal.com/article/CA516033.htmlnMcCabe, response to e-mail questionnaire, July 7, 2006.nIbid.nIbid.nKate Williams, response to e-mail questionnaire, July 5, 2006.nIbid.nIbid.nIbid.nSquire and Steinkuehler, “Meet the Gamers.”.n