Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Library Technology Reports
Current
Archives
About
About the Journal
Submissions
Editorial Team
Privacy Statement
Contact
Search
Login
Home
/
Archives
/
Number 5 / September-October 2006
Number 5 / September-October 2006
DOI:
https://doi.org/10.5860/ltr.42n5
Published:
2006-09-01
Introduction
Jenny Levine
5-9
PDF
HTML
Chapter 1: Why Gaming?
Jenny Levine
10-17
PDF
HTML
Chapter 2: The Gaming Generation
Jenny Levine
18-23
PDF
HTML
Chapter 3: Gaming Setups Common in Libraries
Jenny Levine
24-30
PDF
HTML
Chapter 4: Case Studies: School Libraries
Jenny Levine
31-37
PDF
HTML
Chapter 5: Case Studies: Academic Libraries
Jenny Levine
38-44
PDF
HTML
Chapter 6: Case Studies: Public Libraries
Jenny Levine
45-55
PDF
HTML
Chapter 7: Future Intersections
Jenny Levine
56-59
PDF
HTML
Chapter 8: Conclusion What Librarians Can Learn from Gamers
Jenny Levine
60-62
PDF
HTML
Chapter 9: Bibliography and Resources
Jenny Levine
63-67
PDF
HTML
Appendixes
Jenny Levine
68-80
PDF
HTML
Subscription
Login to access subscriber-only resources.